Short term plans
Playing the game for about a month gave me some additional insight in some areas. For example, in order to limit the manufacturing of items we implemented the food requirements and cooldowns.
This is good, but it can frustrate the players sometimes. So I am going to change a few things here and there. Unfortunately, I can not tell you what because if I do the players will stock on some items and then sell them at a higher price once the changes are implemented.
What I can tell you is that the all the manufacturing related skills (alchemy, potions, manufacturing, crafting) will benefit in some way or another from the next update changes. Now, don't expect something drastical, it ain't gonna happen.
I am however confident that after those changes will be implemented and people will get adjusted to them, the game will be better and the people happier.
Once the updated is complete, I will explain here the reasoning behind those changes.
If you are looking for an ETA, it is about 10 days from now.
As for the long term plans, there will be a new skill comming in the game at the next client update (around April). But more about it in my next blog entry.
This is good, but it can frustrate the players sometimes. So I am going to change a few things here and there. Unfortunately, I can not tell you what because if I do the players will stock on some items and then sell them at a higher price once the changes are implemented.
What I can tell you is that the all the manufacturing related skills (alchemy, potions, manufacturing, crafting) will benefit in some way or another from the next update changes. Now, don't expect something drastical, it ain't gonna happen.
I am however confident that after those changes will be implemented and people will get adjusted to them, the game will be better and the people happier.
Once the updated is complete, I will explain here the reasoning behind those changes.
If you are looking for an ETA, it is about 10 days from now.
As for the long term plans, there will be a new skill comming in the game at the next client update (around April). But more about it in my next blog entry.
3 Comments:
"For example, in order to limit the manufacturing of items we implemented the food requirements and cooldowns.
This is good, but it can frustrate the players sometimes."
As a would-be manufacturer, I don't think this is the case (at least for me. Manufacturing is limited by the supply of raw materials not food ... try making a few swords from iron ore etc ... it is an excrututiatingly slow process, & the need to use a few feasting pots is neither here nor there. Similarly for other manufactured items.
Anyway, it will still be interesting to see what you have up your sleeve .... just please don't make manuing any more difficult than it is currently.
Hi Radu,
just a quick post to thank you and all the other developers for this great game. I only have a problem with the current client when using ATI graphic cards, it works fine otherwise. Keep up the good work!
Rehdon
PS Any plans to improve the role-playing aspect of the game?
Yeay, good to read this, even the smallest change will be liked :) I really like your positive evolution in trying to balance the game more, wtg ;-)
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