25 January 2009

Update on the new engine

The new engine Xerafax has been working at is going pretty well. Right now, it can load and display all the EL maps. It is not yet ready to be integrated in the client, because there are a few things still missing (LOD for the objects and reflections, the shadows system is buggy, the water is not displayed properly yet, and all kind of other small issues).
However, it should be good enough to finally start working at that map editor.

While I've been waiting to start working at the editor, I did a few nice things on the server side:
Implemented the potions god quest.
Added a new random day, where there invasions happen more often and are stronger.
Made a new potion, called potion of Speed Hax. What it does is double your speed, but will consume 1 unit of food every 2 steps (50% chance per step). Once the food level gets under a certain number, you will stop for about 1 second, then you will revert back to walking.

I have a few other things in mind, such as some new random days, an archery god quest, and maybe a new shape shifting form. I am not sure how many things I'll be able to do until I start working at the map editor, but I will probably be able to work at the editor and server without neglecting the other.

4 Comments:

Anonymous Anonymous said...

just out of curiosity: will the new engine be available under the same therms as the old one?

I'm just a little worried about the availability of the sourcecode (as far as I see you guys spending quit a lot time/money for the development).

Well would be nice to see at least some kind of "light" sourcecode distribution for ppl like me who prefer to compile their own packages :)

2/2/09 17:59  
Anonymous Anonymous said...

Congrats. Could you post some screenshots? Maybe? I'm curious ^^

3/2/09 10:33  
Anonymous Anonymous said...

So, when will development version of the new engine be made available?

6/2/09 12:40  
Blogger Radu said...

Yes, the new engine will be availavle under the same license. The code is already in the CVS.
As for the screenshots, we already had a few very pre alpha releases of a map viewer with the new engine.

Anyway, the first pahse will be to have EL work with the new engine, and there will be no extra features visible to the users (the game will look just about the same). However, it should be faster, and later on we can add fancy stuff such as normal maps, specular maps, terrain, etc.

15/2/09 03:03  

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