19 November 2008

Instances

I decided to add some instancing to EL, to spice up the fight.
This is how it will work (although some things might change).
There will be a few new maps that are instanced, and the following conditions will apply:
1. One player can go there every so often, which is defined by each instance type. The time between going there again will be something like 100-200 hours.
2. Most, if not all of the instances will have minimum and maximum a/d requirements, so for example a pr0 player won't be able to go and spoil the fun for the newbies.
3. Each instance type will require a certain number of players to go in (a minimum and maximum number).
4. There might be a cost associated with going in an instance.
5. Most (or all) of the instance monsters will be unique monsters, with unique drops.
6. To join an instance, a group of players will have to join a secret channel that they chose. Then they will all go to an NPC which will teleport them to the desired instance. To prevent abuse, all the players from that channel must stay near the NPC.
7. If you die in an instance, and you have a rostogol stone, you will be placed at the beginning of the instance, so that you can rejoin your friends.
8. There will be 5 (or more) monster waves, that is, if you kill a wave, the next will spawn shortly after. Those waves will be somewhat random, from a predefined set of possibilities. The final wave will be a 'boss' type of monster.
9. The drops will be unique items that can not be obtained in any other way. My current plan is to make some really powerful items, but they will have a high chance to degrade, so the game won't be full of them.

That's pretty much it. I don't know exactly when they will be in the game, probably in a month, if everything goes well.

12 Comments:

Blogger Kwas said...

"If you die in an instance, and you have a rostogol stone, you will be placed at the beginning of the instance, so that you can rejoin your friends."

But if you don't have a rost and you die, you'll leave a death bag and go to the underworld, right?
So if the whole team dies because of the super bosses wave, there is no way to get your bag back
(those with rosts won't be able to pick up bags, because the map is overrun) ?

20/11/08 13:14  
Anonymous Anonymous said...

Lol I just had a 95% similar idea and i was planning to post about this in forums. In my opinion one of EL disadvantages is lack of group fighting challenge and this feature covers it nice. It would be nice (and i belive relative easy to code) when boss monsters have some special abilites like: hp regeneration, casting poision (or other spells), mana regeneration, teleportation, summoning minions etc. That would cause that fight with unique monster require unique tactits and could be more fun for players.

20/11/08 16:01  
Anonymous Anonymous said...

Are there any plans about making some sort of spectators ?
So players could join it to watch ?
(I know that it would create lot of lag, so something would need to be done with that, but i guess lot of people would love it)

21/11/08 18:17  
Blogger Radu said...

Yes, if you don't have a rostogol you will lose some items, and you might not be able to get them back.

The unique monsters will probably have some special abilities, at least some of the bosses. What exactly those abilities will be will be determined later.

As for spectators, I don't think so, too hard to implement it properly. Besides, people can always 'tape' it and put it on YouTube if they want to.

23/11/08 21:03  
Anonymous Raz said...

Surely, if you die - you would be out of the instance - thereby forfeiting your chance to continue the fight.

Whilst I agree that there should be a limit to stop too powerful players entering an instance, there should be no limit on weak players entering - this opens up the possibility of having rangers/mages/storage chars enter the fray!

24/11/08 04:47  
Blogger Radu said...

The idea is that it is posible (but haven't decided yet) to give a prize to everyone in an instance if all the monsters are killed. So I don't want to encourage people to bring non combatant characters in there only so that they can get prizes.
But yes, perhaps I will take the ranging skill into account as well.

25/11/08 00:29  
Anonymous DHT said...

Will it be possible to teleport out of the instance, or exit it (without completely cleaning it) in some other way?

26/11/08 08:08  
Anonymous Anonymous said...

Since there will be unique creatures and level caps on the instance maps, it might be a nice idea to make creatures that are very hard for fighters who are at the max level limit to kill with weapons yet easy (relatively) to kill with magic. This would really give mages a very important role in these battles. Fighters might not even be able to get through the level without the assistance of a mage.

26/11/08 08:28  
Anonymous BloodSucker said...

Maybe adding some charts would spice it a little bit more? Team (or person that) that killed all the waves in the less time, or killed the the highest amount of mobs, gets a prize (could be just free lottery ticket) at the end of the month. The chart would have to be reseted from time to time (like i.e. one month), to let other people get a chance to be the top killer on each month. This would need some tunning (i.e. you cant win the chart two times in a row), but could make the Instances a bit more challenging and could add some competition.

26/11/08 13:26  
Anonymous Anonymous said...

nice idea

28/11/08 15:39  
Blogger Radu said...

You will be able to exit the instace just like from any other map.

The unique monsters will all be different; some will be more vulnerable to magic, some more to 'standard' stuff, some will be mixed, and so on.

2/12/08 00:38  
Blogger Radu said...

Regarding the charts and stuff, that is something I did think of, and I might implement it, but not right now.

2/12/08 00:38  

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