21 April 2008

Reward system

Today I came up with an idea that so far players seem to like:
Every week, there will be some small to medium scale events, for now only invasions, but possibly other things later on.
If the players manage to complete the objective in a certain time frame, they get 3 points. If it will take longer, they get two, 1, or 0 points, depending on the specific event.
At the end of the week, there will be a certain number of points that player can use, by voting, for things such as: Getting a few hours of a positive day, getting new monster spawns, and other things I will think off in the future.

There are many advantage to this system:
1. The whole community can participate (weak players scout to find the monsters, and the stronger players come to finish them off).
2. It promotes more exploration, so now players will want to familiarize themselves with the geography of the game (finding secret places, exploring caves and caverns, and so on).
3. Makes people work together as a team.
4. Gives them an opportunity to vote for the reward, so that there will be no more complaints that a certain group is favored (such as the fighters).

So far, everyone can vote, not only those participating in the invasions, and this might be a problem. If it becomes a problem, maybe I can devise a system so that only those participating can vote, although this will be hard and will require some thinking. One way would be to make all the invading monsters drop an item, then go with that item to a voting NPC and trade it for a vote. By placing weaker monsters along with stronger monsters, even those who just scout can get a kill and make their vote count.


Anonymous Anonymous said...

I very much like the item idea.

21/4/08 06:34  
Anonymous Anonymous said...

I am wondering, if adding new spawn will be permanent or just temporary reward.

21/4/08 11:51  
Anonymous Anonymous said...

you might want to use those special items for more than just voting on the rewards.

I'm thinking about something like 100 of them get you a benefit at a certain NPC, etc. Or a special item/tool required for harvesting a very high new mineral could only be obtained with those.

That way they'd become objects of speculation. People would buy them, e.g. a harvester would buy them off a fighter, etc.

23/4/08 18:09  

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