07 April 2008

Arrows and the economy

The bows/crossbows are in the game for 2 days now, and from all the gold-sinks ever implemented by me, they are the best.
People love the new archery skill, and it seems that they do not mind spending a lot of gold on it. For example, we have an average of 4.5M gold coins entering the game every day, and about 3.7M exiting. The average gold increase is between 0 and 1M per day (which is normal, since many players are saving money, and many new players start playing for a while, then give up).
On April 5, we had 400875443 gold coins in the game. Now, 2 days later, we have 384574915.
That's an decrease of almost 4% in 2 days. The first day, ~11M went out (after deducting the gold income), and today another ~5M went out (again, after deducting the income).
Not bad at all. Obviously, this trend will not continue for too long, but I expect that the net gold increase in the game will be negative for another 2 weeks or so.

I am really curious if this deflation will affect the inter-player trade, and if so, how will the market react to it.

14 Comments:

Anonymous Anonymous said...

Wow, thats a huge gold sink.

Me personally have only spent about 7k on archery though, but some friends have spent over 500k.

But it's a fun skill to train.

7/4/08 11:23  
Anonymous Anonymous said...

will the arrows every be makeable? if so, under which skill?

8/4/08 04:01  
Blogger Radu said...

Yes, and under engineering.

9/4/08 00:21  
Anonymous Anonymous said...

Thats dissapointing, in a previous post you said arrows would be under crafting.

"Radu said...
They will be manufacturable under engineering (bows) and crafting (arrows).

8/1/08 23:53"

I've been working my ass off on my crafting level, killing birds collecting feathers and harving branchs and logs all ready and then I see the news about engineering.

I guess I better get on making ashes :(

9/4/08 09:36  
Anonymous Anonymous said...

I thought you mentioned arrows were under crafting and bows under engineering. Just wanted to make sure...

10/4/08 22:01  
Anonymous Anonymous said...

So all manufacturing of bows/xbows arrows/bolts will be done using engineering skill ?

11/4/08 10:52  
Anonymous Anonymous said...

Hi Radu,
I remember you writing on your blog that "They will be manufacturable under engineering (bows) and crafting (arrows)", did you change your mind about that? I'm all for it, I'm a far better engineer than crafter ;)

Rehdon

12/4/08 09:21  
Blogger Unknown said...

Just wanted to write that i read your post-mortem on eternal lands and that i found it Very interesting. I'm currently writing a masters thesis on mmog development methodology and it felt nice to see that i have already covered most of the issues you have faced and that i could predict the outcome of all the quirks.

Very good work, but to be honest i cringed a few times ^^
Big thanks for posting it!

13/4/08 21:45  
Anonymous Anonymous said...

I love this skill and cant wait to make arrows with engineering, yet another great way to level. :D Well done Radu :)

14/4/08 16:52  
Anonymous Anonymous said...

What about ranging books as money sinks?

15/4/08 03:52  
Anonymous Anonymous said...

What about the bows? Will they be makeable as well and if so, under which skill?

15/4/08 08:37  
Blogger Radu said...

Sorry for the crafting mention, I decided that the Engineering will be more appropriate for the arrows. Besides, there are too many crafting items compared with the engineering items, although the arrow head mold is done with the crafting.
There will be more crafting items coming in the game as well.

21/4/08 00:23  
Blogger DJ TETRO said...

As always you should be pretty good at various skills within the game and not just one. Then when new things come along you can get stuck straight in and not have to suddenly raise that particular skill to do the job. I enjoy Eternal lands and also enjoy being able to do multiple skills within the game.

Tetro

13/5/08 14:32  
Anonymous Anonymous said...

Pretty impressive gold sink, but it's hard on the non-sword wielding types. If this game had classes, it'd be a class specific gold sink. Seeing as realistically, bows and arrows weren't that expensive (except for iron arrow heads) :( It's a fun skill, but extremely expensive.

25/8/08 07:16  

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