19 July 2007

Astrology in EL

A few weeks ago, I came up with the idea of adding an astrology system in EL. I didn't start implementing it yet,and in fact I didn't even fully design it. I will do that on the plane, on my way to Romania for a 2 weeks vacation.

This is how it will work:
Every player in the game will be assigned a random star sign. I am not sure how many star signs there will be, probably 12. Those signs will be unique, not using any existing horoscope.

Players will not know what sign they are, unless if they go to some astrologer NPC that tells them, for a fee. That NPC will also (for a fee) tell you how the next week is going to be for you, from an astrolgical point of view.

There will be a number of planets; the number is yet to be determined, but probably around 7 or so. One of them will be the planet where everyone lives, and the other planets will influence some activity. For example, one planet will influence the defense, one will influence the chance to get rare items while you manufacture things, and so on.
Each planet will orbit around the sun at a different speed, just like in the real life.
Depending on the angle between the planet everyone lives on and the planet that influences a certain activity, and the star sign of the individual, a chance will be computed for each action.
I might even implement a moon, and the phase of the moon will weaken or strengthen the effect.

This whole thing will require a lot of math (especially trigonometry), so I'll make sure to bring some formulas with me on the plane, as I won't have internet access during the plane trip.

5 Comments:

Anonymous Anonymous said...

Hey Radu, sounds like a cool idea. This might help, it was taken from the main website.

http://www.eternal-lands.com/page/moonsigns.php

20/7/07 00:06  
Blogger Nyiti (Gabor) said...

Congratualions Radu, this is an exciting idea! :)

How about extending this to animals and monsters? Each spieces would have periods of growing strength and weakness, depending on the 'star sign of the spieces'.
Their attributes could change gradually, and at the apex of the influence of their planet, they could have a spike-like change, which would mean a sudden jump or drop for a day. After the spike of the apex, perhaps their attribs could quickly come back to normal, instead of gradually easing back to normal.

Or else, these spikes could happen at planet alignments, or something.

20/7/07 03:50  
Blogger Nyiti (Gabor) said...

Also, an item like a crystal ball or something could be used to get a clue about the effect of the planets. It wouldn't give you a precise description of the positions, just general hints like "you probably don't want to fight wolves today", or "luck shines on your forge today!" .

When you use it, it would comsume essences or/and other materials.

It could be manufacturable, with ingredients which wouldn't make it more costy than useful.

20/7/07 04:00  
Blogger Radu said...

Yes, it will be extended to animals too. Some monsters (or even individual spawns) will be weaker or stronger depending on the position of the planets and moon and stuff.
This will be a pretty flexible system, so a lot of neat things can be done with it, once it's operational.

20/7/07 11:11  
Anonymous Anonymous said...

Good idea to make some randomness but then again.. astrology?!

Thank god I stopped playing EL on time.

23/7/07 10:41  

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