The PK top implemented
In my last post, I was talking about implementing a PK score, and a PK top as a measure to make PKing more fun/rewarding. Of course, this is not the only measure I plan to do, this is only one of them.
Now, the original idea was that each time someone is PKed, he would lose a point, and their adversary would gain one. Then some people came up with the idea of having an asymmetric system, where someone would lose more (or less) points than someone would win, depending on their previous PK score. Under this system, someone with a high score killing someone with a low score would not gain as many points.
Eventually, trollson came up with an even better formula, and some graphs too.
Since his formula was simple but elegant, it got implemented and tested. No one had any objections, so it's now the official formula, on the main server.
Now, another idea that I came up with.
Many people are complaining about the fact that since the rostogol stones were implemented (which cause you not to lose items when you die), the PK has never been the same. Other people were complaining about the cooldowns on using items, saying that after that has been implemented, people stopped PKing as much.
So I am willing to 'fix' those issues, by having a map where there are no cooldowns, and where the rostogol stones do not work. I am really curious if this will be a popular map or not.
Now, the original idea was that each time someone is PKed, he would lose a point, and their adversary would gain one. Then some people came up with the idea of having an asymmetric system, where someone would lose more (or less) points than someone would win, depending on their previous PK score. Under this system, someone with a high score killing someone with a low score would not gain as many points.
Eventually, trollson came up with an even better formula, and some graphs too.
Since his formula was simple but elegant, it got implemented and tested. No one had any objections, so it's now the official formula, on the main server.
Now, another idea that I came up with.
Many people are complaining about the fact that since the rostogol stones were implemented (which cause you not to lose items when you die), the PK has never been the same. Other people were complaining about the cooldowns on using items, saying that after that has been implemented, people stopped PKing as much.
So I am willing to 'fix' those issues, by having a map where there are no cooldowns, and where the rostogol stones do not work. I am really curious if this will be a popular map or not.
5 Comments:
Great idea, im looking forward to this map , thanks a lot (:
mp
Wow, that's a stupendous idea. Was there any specific PK map you were thinking of using?
I would like to thank you for even giving it a try... so "thank you, radu!"
even if it turns out to be an unpopular map, at least you tried to 'fix' this issuem and from there on people won't have any reason to bitch about this any more.
MfG McLane
We don't know yet which map we'll be using. We have a poll on the forums, and see what's decided by players (although I want to test Ruins of Tirnym first, and see if the players change their mind).
This sounds good idea, even though I would like a lot if summoning stones would not work either.
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