New stuff
I have decided to focus a bit more on events and bringing more strategy to invasions.
Until recently, the invasions revolved around being strong and using the best gear. For the high end monsters, only the fighters had a real chance, and there was very little team spirit.
With the last monster, Mare Bulangiu, and to some extent with the Bulangiu, the things changed a little. Those monsters are pretty hard to fight in melee combat, due to their high armor and damage. In order to kill them, it is best if you employ some different methods at the same time.
For example, people can harm them, while the archers can shoot at them, and the summoners can summon rats to save the tanks some hit points. And with the last Mare Bulangiu, people actually did that.
So now I was thinking to improve that a little. I want to implement a few new things:
1. New summoned monsters that will be relatively cheap, but be better tanks than the rats, who die in one hit. Another monster would have the mirror skin perk, which can help a lot. Maybe even something with the self destruct perk. This new monsters would need a relatively high summoning level, however.
Then I can add some special mines that do more damage vs invasions, and some special arrows and bolts that can have some new effects over invasions as well. I am not sure when I will add all those new things, but I hope I'll do it in a month or less.
Afterwards, a lot more people can contribute to the defeat of the evil forces :)
Until recently, the invasions revolved around being strong and using the best gear. For the high end monsters, only the fighters had a real chance, and there was very little team spirit.
With the last monster, Mare Bulangiu, and to some extent with the Bulangiu, the things changed a little. Those monsters are pretty hard to fight in melee combat, due to their high armor and damage. In order to kill them, it is best if you employ some different methods at the same time.
For example, people can harm them, while the archers can shoot at them, and the summoners can summon rats to save the tanks some hit points. And with the last Mare Bulangiu, people actually did that.
So now I was thinking to improve that a little. I want to implement a few new things:
1. New summoned monsters that will be relatively cheap, but be better tanks than the rats, who die in one hit. Another monster would have the mirror skin perk, which can help a lot. Maybe even something with the self destruct perk. This new monsters would need a relatively high summoning level, however.
Then I can add some special mines that do more damage vs invasions, and some special arrows and bolts that can have some new effects over invasions as well. I am not sure when I will add all those new things, but I hope I'll do it in a month or less.
Afterwards, a lot more people can contribute to the defeat of the evil forces :)