Getting closer to the update
The update was planned for sometime in May, and we are making good progress.
It seems that each new client has fewer problems than the one before it, although some people still report isolated crashes and performance problems with the new particle systems (the eye candy).
If everything goes well, I plan to have a RC (release Candidate) by the end of next week, and an update around 20th of May.
This update will add a new skill (Engineering), new armors and weapons, new animals, and, for the first time in a long time, no public new maps (we do have some guild maps, and fixes to existing maps).
Meanwhile, while waiting for the client to be fixed, I am doing some behind the scene server fixes and code cleanup, plus adding the new monsters, items and books. The manufacturing formulas for the new things will be added after the update.
Once we are done with it, we will be working at implementing the missile system on the client, land mines and caltrops, new special effects, and various other improvements. It is yet too early to have a date for the client update coming after this one, but I would like to have it in October (longer release times allows the client developers to add moe reliable code, since no one likes to work under pressure).
It seems that each new client has fewer problems than the one before it, although some people still report isolated crashes and performance problems with the new particle systems (the eye candy).
If everything goes well, I plan to have a RC (release Candidate) by the end of next week, and an update around 20th of May.
This update will add a new skill (Engineering), new armors and weapons, new animals, and, for the first time in a long time, no public new maps (we do have some guild maps, and fixes to existing maps).
Meanwhile, while waiting for the client to be fixed, I am doing some behind the scene server fixes and code cleanup, plus adding the new monsters, items and books. The manufacturing formulas for the new things will be added after the update.
Once we are done with it, we will be working at implementing the missile system on the client, land mines and caltrops, new special effects, and various other improvements. It is yet too early to have a date for the client update coming after this one, but I would like to have it in October (longer release times allows the client developers to add moe reliable code, since no one likes to work under pressure).
5 Comments:
Hi Radu,
I'm waiting in excitement for the next client release, promises to be really a nice improvement to the game.
A little note about the new skill and, especially, the books it requires: aren't they a little too expensive? every other skill starts with very cheap books then the price grows for more sophisticated and/or powerful items, but even the basic engineering books are expensive, for beginners at least. I'm thinking of the books of nails, rope, snares and caltrops, which aren't particularly sophisticated items IMHO. Strangely there's no book of Engineering/Advanced Engineering, as exist for other skills.
Ty again and keep up the good work!
Rehdon
Yes, you are right, the Engineering skill is very expensive both in terms of books and formulas. It will not be a newbie skill, it was designed to be a skill for the medium to high level players (they will need a lot of money and resources to level it).
Thanks, in fact I see why you might want it to be a "high level" skill (IIRC engineering will be used in town building when that will be part of the game).
Rehdon
No map updates? Draia news promises several new (sub-)maps ...
Sorry, what I meant no new main maps.
There will be one special map, and some caves.
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