All those problems have been adressed yesterday, thanks to the autoupdate feature which enabled us to update some bad files.
The players seem to be pretty happy, so far there were no complaints. With the update we also started to remove the expired p2p races (those who paid for only one year). Most of them got some bonus time, up to 6 months. There were no particular problems related to that either, except for a few people that had their p2p expire prematurely (they all got it back, of course).
The next thing I will be doing is implementing a new metal in the game, metal that will be used only for magic items, especially medallions. This will give the crafters new things to do, and the harvesters will get their very own medallion somewhere in January.
Meanwhile, I started playing the game too (under a new, secret character). It's pretty fun to play, and I already found a few problems that were addressed this update (such as too few wolves). As I level up, I hope to find other bottlenecks so I can fix them as well.